This is a strong Kagune that costs 250,000,000 Yen to buy and is a Rinkaku type. It has 8/16/32 kakahou sacs and appears as tentacles with scimitar-like blades attached.
Name : Kojima
Cost : 300,000,000 Yen
Stages : 8
Playstyle : Well-Rounded Hyper-Tank
Stage 1 :
Nickname : Koji1
RC Cell Requirement : 0
A kagune with 8 tentacles which have blades attached at the end.
Click - Slashing with all the blades, first blade to attack is the one on the right and then the next one to attack is decided depending on which way is clockwise (can be altered if your camera is facing you), attacks fast. Gives a bleeding effect dealing low DoT.
E - A dash attack where 4 tentacles go in front of you and the other 4 are held out to the side dealing high damage and bleed. Cooldown 1 second.
R - The top 2 tentacles slam into the ground creating a small shockwave dealing good damage. Cooldown 2 seconds.
F - The user shoots their Kagune forward and grabs up to 5 enemies, crushing them dealing great damage over 1.2s. Cooldown 3.6 seconds.
Stage 2 :
Nickname : Koji2
RC requirement : 250,000 RC Cells.
Same as before, just has 16 tentacles.
Click - Same as Koji1, just 2x as fast and 2x the damage.
E - Stabbing rapidly, you decimate anyone in front of you. Deals bleed damage as well as damage per hit. Cooldown 1 second.
R - A slam attack where you slam the floor with all 16 of your tentacles breaking the ground and creating shockwaves dealing massive damage in a 50 stud radius. Cooldown 3 seconds.
F - Slicing inwards with 8 of your tentacles, you create a white slice shaped like a * dealing medium damage and low bleed. The range is 100 studs. Cooldown 2 seconds.
C - You fire 2 of your blades forward over a massive range dealing high damage and knockback and bleed. The blades regrow over the time of the cooldown. Cooldown 5 seconds.
Stage 3 :
Nickname: Koji3.
RC Requirement : 1,000,000 RC Cells.
This time, the Kagune has evolved to have 32 tentacles with much larger scimitars on the end that regenerate fast enough to make it possible to fire lots of blades at the opponent.
Click - Fires 4 blades at a time, maximum blades shot per second is 16, regenerates 16 per second so you can never run out. The range is 75 studs. Deals good knockback, around 10 studs per hit. These blades travel in a straight line.
E - All the tentacles draw back and then shoot forward firing 32 blades at high velocity towards the opponent making them bleed and take high damage. Range is 125 studs. Knocks opponents back 20 studs. These blades travel in a straight line. Cooldown 2s.
R - Blades are thrown in succession dealing high stun so you can hit all 32. Each deals insane stun (1.5s) so you can easily combo after this has been used. Deals low damage per blade, deals 8x the click attack if all blades hit. They travel in a straight line. Cooldown 4s.
F - 4 blades are shot dealing low damage and stun. These blades automatically target the closest enemy, up to a range of 100 studs in all directions. Cooldown 0.7s.
C - All 32 blades are rammed into the ground, then the user spins creating a expanding omnidirectional wave of earth. Deals high damage and knocks back to the point where the move dissipates, which is 75 studs away from the user. Cooldown 4 seconds.
Stage 4 :
Nickname : KojiK1
RC Requirement : 2,500,000 RC Cells
A incomplete Kakuja which appears as 2 massive blades coming from the users hands and feet. The user is suspended in mid air due to their legs being covered in blades. You have the insanity effects of the Kakuja when this is equipped, and your moves lose accuracy as they are used (10 uses of a move is the cap, for example if you used R after using it 10 times before, you would fire it in a spread that expands to 50 studs. C will lose its auto-target ability and instead be a dash).
Click - Stabbing and slashing with the top 2 arms, alternates between Right Hand Stab>Left Hand Stab>Right Hand Slash>Left Hand Slash. Deals high damage and also gives a small bleed effect. Can hit 3 times/second.
E - The Kakuja extends one arm forward 75/50 studs knocking back and dealing medium damage. The range decreases by 25 studs when the move has been used 10 times. Cooldown 1 second.
R - You raise one arm and fire the blade on that arm in a spray of knives. They fire in a tight cone (7 studs from the knife at the very edge on the left to the one on the edge of the right), until the move has been used 10 times where they spread out a lot more and deal lower damage in total due to the knives being less close together. 10 knives are shot in total. Gives a low damage bleed effect to anyone hit. Cooldown 2 seconds.
F - A barrage attack where you stab 50 times very fast in a short range (same as click attack) dealing incredible damage if all hits land. No bleed effect is incurred. If the move has been used 10 times then you do 40 stabs instead of 50. Cooldown 5 seconds.
C - The user dashed to the nearest enemy and cuts their throat dealing insane damage and high DoT with the bleed. If the move has been used 10 times then you just do a normal dash that can cut 1 person’s throat if you come into contact with them. Cooldown 3 seconds.
Stage 5 :
Nickname : KojiK2
RC Requirement : 7,500,000 RC Cells
A complete Kakuja, it is humanoid and, unlike it’s other stages, only has 1 blade. This blade is massive, around 1/2 of Kakuja height and double player height. There are no insanity effects when this Kakuja is equipped.
Click - Regular slashing with the sword, can hit up to twice a second, however once every 4 slashes (on the 4th slash, not the 5th), you slam your sword into the ground creating a small AoE. The slashes deal high damage per hit and low DoT with bleed, and the slam just does heavy damage with no bleed.
E - You throw your sword in a arc, the sword is spinning during the time it is flying though the air. This deal high damage and bleed. The sword flies so that when it’s furthest away from you, it is around 30 studs away. Cooldown 3 seconds. Cooldown 0.75s.
R - This move is unique because it is set before it’s put into motion. If R is pressed, it shows you a menu with all the NPC and player names in the server. If you select one of them, R will be unusable and you can see a red marker above the selected target’s head. When you come in 50 studs range of them, your screen will be tinted red and you will lose control of your body. You then proceed to run to them, and slash them 10 times very quickly then dash 50 studs away and leave them bleeding. When you have your screen tinted red you will dodge 75% of attacks. Cooldown 10 seconds.
F - You throw your sword at a relatively fast speed at the nearest enemy, piercing them and dealing high damage. You cannot attack for 0.5s after it pierces them, but when it dissipates it deals the same amount of damage again, overall being insanely powerful. Cooldown 3 seconds.
C - A stunning blow with the back of the blade, stuns opponents for 1.5s and deals low damage. Usually used to set up combos. Only useful at close range. Cooldown 2 seconds.
Stage 6 :
Nickname : KojiK3
RC Requirement : 7,500,000 RC Cells
This Kakuja is evolved from the last one, it has become a roiling mass of RC Cells that resembles a mass of intestines that coil around the use turning them into a spiked ball with blades spinning all the way round. There is no click attack for this Kakuja.
(Passive 1) - You have 33% damage reduction when this stage is equipped.
(Passive 2) - Every enemy in 5 studs radius of you takes rapid damage due to the blades circling your body.
E - You fire one of the many blades spinning around your body in a straight line in front of you. Cooldown 0.5s.
R - Spinning rapidly, you dash forward catching and damaging anything in your path over a range of 30 studs. Damage is relevant to where they are hit as when you are first hit you are dragged to the end of the move which deals rapid damage and stuns, more damage is dealt if you are hit earlier in the dash. Cooldown 1s.
F - The intestines coil more strongly around you which increases damage reduction to 50% for a short amount of time. You can still attack while this is active and you can see a bar which shows how long you have until the move ends. Move length 5 seconds. Cooldown 6 seconds.
C - All the blades around your body shoot straight out riddling everyone in a 60 stud radius with blades dealing immense damage and bleed. Cooldown 2 seconds.
Stage 7 :
Nickname : KojiK4
RC Requirement : 10,000,000 RC Cells and Level 1000.
A evolved Kakuja, it takes the form of a gigantic spider with blade sticking out of it’s back and out of the joints on it’s knees.
(Passive) - Due to the amount of RC Cells in the Kakuja, you have advanced defence giving you 60% damage reduction.
(Passive 2) - You have 4x jump height and 3x dash length because of the Kakuja.
(Passive 3) - Requires C to be active on defence mode - Your speed is decreased to 75% of it’s normal speed but you gain an extra 20% damage reduction.
Click - You slam the ground with your front 2 arms creating a small AoE shockwave/You slash the area in front of you with 8 blades dealing immense damage and bleed. (1st attack is defense and 2nd is offence). Attacks once per 20 ms.
E - You go into offence mode/defense mode. Offence mode extends the blades so they can attack and defense mode deals 30% of your Kagune stat and low bleed DoT when you are damaged by anyone. Cooldown none.
R - You block for 0.7s and then release immediately creating a small shockwave around you knocking back opponents dealing medium damage and high stun (1.5s)/You slash with all 64 blades on your back creating 8 * shaped slashes travelling in all direction around you. All opponents will be hit within a 30 stud tall+ wide x 240 stud radius due to the slashes each being 30 studs tall and wide. Deals immense damage per slash and also deals medium bleed. Each slash travels 240 studs. Cooldown 2s/1.5s.
F - You jump into the air and slam down with all 8 legs creating a 120x120x120 AoE which knocks back all opponents in it’s range to the end of the move and deals high damage/You spin very fast creating a vortex of blades that deals incredible DoT (around 5x your Kagune stat per second the opponent is in the vortex). Can be held for up to 2s. Cooldown 3/4s.
C - The blades on your body flatten into shields deactivating Passive 1 and activating Passive 3/You emit a mass of RC Cells dealing high damage and covering everyone in a 75x75x75 stud area in RC Cells holding them in place for 2s. Cooldown none/3s.
Stage 8 :
Nickname : KojiK5
RC Requirement : 20,000,000 RC Cells and Level 2000.
A insanely powerful Kakuja, this is around 10x player height (50 studs tall according to Roblox) and around 100 studs long. It resembles a spider with 16 limbs.
(Passive 1) - You have 75% damage reduction.
(Passive 2) - Relevant to your size, you have 15x player jump height and 6x increased dash distance.
(Passive 3) - You have an unbreakable block that lasts forever and reduces damage to 1% of it’s original power taking into account damage reduction.
(Passive 4) - All your moves heal you and the amount healed is the amount of damage you did with the attack.
Click - You slam all your legs in a staggered fashion by doing the first 2 legs then the 2nd sets from the front then 3rd and so on. It’s attack moves very fast and might as well be a small AoE shockwave all around you. Deals immense damage and knockback. Cooldown 0.25s. Move length : 0.25s.
E - You jump into the air and using your massive amount of RC Cells you create 400 stud long tentacles from each of your legs which auto-aim to every enemy in a 400 stud radius. These tentacles are solid and can only travel through objects up to 25 studs thick and if there are multiple objects (for example, 6 blocks all 25x25x25 studs) it can travel through all of them. Deals crazy damage and bleed and low stun. If there are less than 16 enemies in a 400 stud radius the tentacles will instead focus on the closest enemy so multiple tentacles can potentially hit. Cooldown 0.5s. Stun time 0.4s.
R - You set all your legs on fire creating a extremely bright fireball which covers a 150x150x150 area and rapidly burns anything inside. An example of how powerful the DPS is on this move is that it can one-shot Eto with 2500 in the Kagune stat if all shots hit and Eto doesn’t kill you/run away. However, it doesn’t change the movement capabilities of players inside the dome so anyone close to the edge could dash out. Lasts for 5 seconds. When the move finishes you lose all your legs and cannot move for 0.2s while your legs regenerate. You can only move at 20% of player speed and cannot dash while this is active. Cooldown 3 seconds.
F - You dash forward and anyone in an invisible AoE Cone is instantaneously smashed into the ground multiple times creating a barrage of shockwaves around them and ragdolling their character for 2 seconds. This has a hitbox of around 100 studs long, 40 studs tall and wide. Cooldown 1s. Ragdolls opponents for 0.75s.
C - This move utilises your tens of millions of RC Cells to turn the surrounding 200 studs into a RC Zone where you control the ground and you can grab the people inside it. If this is activated your Kakuja goes away and you have no form of Kagune around you. If you click RMB while this is active you create a small earthquake in the area ragdolling opponents in the 200 stud radius. This ability has a 0.5s cooldown and ragdolls opponents for 0.45s. If you click LMB you create a RC Dome which means nobody can exit/enter the zone and all attacks will be instantly negated if they come into contact with the barrier. This RC Zone lasts for 12s. Anyone in the RC Zone cannot hurt you. Cooldown 10s.
Thank you for reading my Kagune Concept.