The 13's Jason, or so-called "Juuzou's Jason", is a rinkaku-type quinque made out of the kakuhou of Yakumo Oomori or Yamori. It has the shape of an L before making a very sharp tip at the end and looks very much like a scythe.
- The quinque was reworked on the 6th of August, 2020, upgrading 13's Jason's position from a low-tier quinque to a more powerful quinque.
- Previously, the quinque was a stepping stone for new CCG players while they worked towards a better arsenal, despite the rating being S+.
- This quinque is the only one to have unique animations for equipping and dashing. Dashing alternates between leaning left or right or spin left or right
- 13's Jason is the only quinque to have a sound when equipping.
The 13's Jason only has one stage.
This stage is the first and only stage of the Quinque.
- Dashing speed is increased to 1.25 (normal is 1). Dashing distance is increased to 1.25 (normal is 1).
|Click||The user swings their quinque in a slashing motion from the upper right to the lower left of the player, dealing weak damage to a target in front of the user. Successfully hitting a target applies a bleed effect, causing a target to take damage rapidly over 0.75 seconds.|
|E||The user spins the quinque in a circle above their head, dealing damage 10 times over 0.8 seconds.|
|R||The user prepares for 0.2 seconds and then performs an upwards slash, creating a cluster of slashes that travel in the direction a user is facing. Successfully hitting any targets will launch them upwards slightly.|
|F||The user prepares with an interruptible 0.3-second delay, the user begins holding the quinque over their head and preparing for a heavy cut. After 1 second or when pressing the skill key again, the user chops down and unleashes 4 slashes that travel forwards. The strength, distance, and speed of the projectiles depend on if the user completed the charge or activated the move early. Users preparing this move have a pulsing shockwave underneath them. If the user reaches the preparation pose, they receive a 100% damage resistance, then the resistance decreases to 75% when performing the actual move.|
|C||After an interruptible 0.3-second delay, the user dashes forward a far distance. Targets caught in the dash take a small amount of damage and are stunned for a period of 0.65 seconds.|
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