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Hinami's kagune is a chimera kagune which is a combination of a rinkaku and koukaku kagune. The Koukaku kagune resembles two flowers petals that act as shields protecting the user. The Rinkaku kagune takes the shape of flexible spines acting as the primary weapon for this kagune.

Stages[]

There are currently two stages to Hinami's kagune in Ro-Ghoul.

Stage 1[]

This stage is the first stage of the Kagune. The stage has two petal-shaped koukakus and two rinkaku spines. Within the petals are spots that use the player's second color. The backs of the rinkaku spines do not connect, creating a fractured and cracking effect while the front has small circular holes that expose the interior where the secondary color is visible.

  • Passive:
    • Block: Toggleable and able to still act while blocking such as dashing and attacking. 75% damage reduction and unbreakable. Blocking has an endurance bar.


Moves[]
Keybind Description Cooldown GIF
Click A basic attack by using the kagune to stab at opponents somewhat slowly. 0.50 Seconds
Hina1 Click
E An extremely long-ranged spiral attack forward that pushes targets to hit to the end. 2.50 Seconds
Hina1 E
R After a 0.2 second delay, block for 0.3 second long anti-grab countering delay, swing outwards knocking targets back. If the user is already blocking, the anti-grab block with combine with the 0.2 delays, a total of 0.5 countering. Able to release the key early to end block early. 2.50 Seconds
Hina1 R
F A slam, sending shockwaves on the ground forward, suspending targets in the air for a brief stun. 3 Seconds
Hina1 F

Stage 2[]

This stage is the second stage of the Kagune. In this stage, you have 4 kakuhou sacs that allow for the creation of four petals and four spines. In this stage, the wings lose their neon glow but retain the circular sections in them. The rinkaku tendrills in this form take on a tube-like segmentation and the openings expose fibers that are close to muscle fibers and the tube-like kagune sections wield spikes that closely resemble thorns or bramble and reveal the same fibers connecting them. The Spines end with one large spike that the user uses to impale opponents. All together this creates the second stage of Hinami's kagune, a chimera capable of defense and offense.

Requirements: 10,000,000 RC Cells

Moves[]
Keybind Description Cooldown GIF
Click/Q
  • A clap that knocks targets back.
  • (F) Stretch for a long range stab that inflicts bleed.
  • (C) Heavily slam the ground, causing a shockwave that knocks targets up.
  • 2 Seconds
  • (F) 1 Second
  • (C) 3.5 Seconds
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E
  • Attack that initially shoves the target with tendrils. If you hold the attack however, it’ll pull the target in to smack them with the wings.
  • (F) Press and hold to do a ranged stabbing barrage.
  • (C) Dash and clap with 2 wings to stun. Upon hitting a target, use the other two wings to smash the target, stunning them.
  • 3 Seconds
  • (F) 1 Second
  • (C) 4 Seconds
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R
  • Uses tendrils to leap up, then uses wings to slam the ground, slamming and creating a forward shockwave.
  • (F) Slam 4 tendrils in quick succession, generating shockwaves that knock enemies up and back.
  • (C) Press and hold to protect yourself with 100% damage reduction and anti-grab. Getting grabbed or interrupted will interrupt the attack but nullify the damage. If you are blocking, you skip the windup.
  • 3 Seconds
  • (F) 4.5 Seconds
  • (C) 5 Seconds
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F
  • Changes to rinkaku mode. Press again to change to dual mode.
  • No cooldown.
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C
  • Changes to koukaku mode. Press again to change to dual mode.
  • No cooldown
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