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Kakujira is a non-canon Kagune based off Godzilla, a Kaiju originating from the Godzilla (Gojira) series of Japanese films. Kakujira's Kakuja transforms the user into a large reptilian with the appearance of a miniaturized Godzilla

Trivia[]

  • The kagune has the most expensive robux price out of all weapons in-game with a whopping price of 1000 robux, making it the most expensive kagune to date.
  • The name "Kakujira" is an original name for the kakuhou to avoid copyright issues that would be related to naming it "Godzilla". The name may be a blending of "Kakuja" and the Japanese name of Godzilla, Gojira (ゴジラ).
  • Kakujira is the fifth item in-game based on other real-life media.
  • Kakujira has the largest Kakuja in-game.
  • Kakujira's Kakuja currently has the most passives out of all weapons.

Stages[]

Kakujira has 2 stages.

Stage 1[]

Stage 1 takes the form of a large reptilian tail sprouting from the user's lumbar region. The tail is topped with angled spikes of decreasing size. An additional cluster of spikes are on either side of the user's head.

Moves[]
Keybind Description Cooldown GIF
Click The user slaps their tail in front of them alternating between the left and right. 0.1 seconds Jira1click
E The user performs a short dash while spinning. 1.0 second Jira1e
R The user leaps forward while frontflipping, dealing 0.5 seconds of knockback and stun. 2.5 seconds Jira1r
F The user charges up for 2 seconds (while being able to move around and attack) and fire a stream of plasma. 5.0 seconds Jira1f

Stage 2[]

Stage 2 is a Kakuja. The user transforms into a large reptilian biped with a near-identical appearance to Godzilla.

  • Passives:
    • Insanity: The user's camera will constantly shake. Kakujira's Insanity does not display any words.
    • Immobile: The user cannot dash, but runs twice as fast as normal sprint speed
    • Despite the name of the passive, the user will run twice as fast as normal sprint speed, but the user cannot dash. Jumping is higher, albeit with a longer cooldown.
    • Kaiju Resistance: The user cannot be grabbed due to the size and weight of the Kakuja. However, moves can still be interrupted.
    • Kakuja Armor: The user receives a passive, permanent 33% damage reduction bonus. The user's block is also replaced with an infinite block with 75% damage reduction.
    • Plasma Breath Charges: Click and C moves generate charges for "Plasma Breath". These charges are used to activate Special 3/F move.


Requirements: 20,000,000 RC Cells & Level 1000+

Moves[]
Keybind Description Cooldown GIF
Click The user slashes with their left, then their right arm and finishes with a bite. If the bite attack lands, the user is healed for 3.3% of their maximum health and gains 1 Plasma Breath charge per PLAYER target hit. 0.1 seconds; 0.5 seconds for bite Kakujirak1click
E The user will charge forwards with their body low to the ground, trampling and shoving every target caught in the user's path. Despite the mouth being open, no charges or healing are acquired. The move can be interrupted. 2 seconds Kakujirak1e
R The user performs an interruptible 0.5-second charge-up, then roars for 1.5 seconds in a massive radius, sending out massive waves of damage and receiving 100% damage reduction during the attack. No longer stuns 8.0 seconds Kakujirak1r
F This move requires 6 Plasma Breath Charges. The user charges for 4 seconds (while being able to move and attack), and fires a very large, long-range plasma blast that stuns and deals knockback. This attack can be interrupted. Plasma Breath Charge mechanic Kakujirak1f
C Opens a portal on the ground. After a 1-second interruptable dive animation the user becomes untargetable and can move freely underground for 2 seconds. When the user re-emerges, they gain 1 Plasma Breath Charge. This move cancels early if the user hits a wall. 6.0 seconds Jirak1c
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