Kaneki is one of the kagunes players can get in Ro-Ghoul. Kaneki is built specifically for close-range combat. There are six stages for Kaneki, two being incomplete kakuja stages and the final being a modified version of the kagune. The original owner of the kagune was Rize Kamishiro, until the steel beam incident occurred[1]; where Ken Kaneki was mortally wounded, and thus received an organ transplant from Rize, which included the kakuhous[2], kicking off the series.
Trivia[]
- The kagune has the most evolutions; not only in-game for Ro-Ghoul, but in the Tokyo Ghoul universe.
- The ghoul NPCs use the former Kaneki stages.
- Stage 2's "F" move may be a reference to Kaneki's finishing move performed in the final episode of season 1 of the anime.
Stages[]
There are six stages to the kagune.
Stage 1[]
Stage 1 features three Rinkaku tentacles. They are versatile, flexible, and quick. They are covered in scales and sport a faint neon outline glow that uses the secondary color of the user for the outline and the veins that run across certain parts of the tentacles.
Moves[]
Keybind | Description | GIF |
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Click | The user's kagune slashes with a random rinkaku tentacle. | |
E | The user performs a flurry of 4 quick stabs with the rinkaku tendrils. | |
R | The user curls the rinkaku tentacles toward their body before lashing them outwards. This attack knocks back anything caught. | |
F | The user does a small and rapid jump upwards and slams the tendrils into the ground. This move severely slows down the user, though they can still control their character while airborne. |
Stage 2[]
Stage 2 adds another rinkaku tentacle, making a total of four. The tentacles are curved, end in a point, and move rather fluidly. This kagune is similar to the first stage as it sports the same glow, scales, and veins, the only difference being the number of tentacles and their length.
- Requirements: 10,000 RC Cells
Moves[]
Keybind | Description | GIF |
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Click | The user alternates between the four tendrils and stabs in front of them rapidly. | |
E | The user dashes forward while slashing with the right side tentacles, then finishes at the end of the dash with another stab with the left side tentacles. If the hit surpasses the move's range, it passes through valid entities. However, if the move is a direct hit as in the first dash makes contact (the only dash) all valid entities are knocked back and take a second tick of damage. | |
R | The user coils all four Rinkaku tentacles along the left side of their body, then dashes forward, spinning and using the gained momentum to unfurl the tentacles back around and bludgeoning a target in front of them. This knocks the target back. | |
F | The user leaps high into the air, performing a flip and slamming down with all four tendrils. The user can control the direction of the slam with the WASD keys, though this is strictly limited to four directions. |
Stage 3[]
Stage 3 features four Rinkaku tentacles just like Stage 2, but the tentacles are longer and slimmer.
- Requirements: 100,000 RC Cells
Moves[]
Keybind | Description | GIF |
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Click | The user uses all four tentacles to stab the space in front of them, stunning any targets hit. | |
E | The user unlimitedly barrages with their tentacles, dealing low damage per hit. This attack can be held as long as you want to. | |
R | The user first moves to grab their enemy, then makes another dash. | |
F | The user performs a small but long jump that continues forward, doing AoE damage below them. |
Stage 4[]
Stage 4 is the first form of Kaneki's kakuja, though incomplete. The user's screen will begin to shake. This kakuja takes on the appearance of a long centipede-like tail adorned with sharp protrusions resembling centipede legs that move around, splitted tip. Like other Kakuja's, this stage has a mask. This kakuja has two modes, one tail and two tails. They run at 2x speed when in one tail mode but are unable to dash. They run at normal speed in two tails mode but dash farther and faster (25% extra distance with 25% extra dash speed).
- Requirements: 1,000,000 RC Cells
Moves[]
Keybind | Description | GIF | GIF (Mode 2) |
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Click | The user stabs upwards, pulling the enemy upwards.
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E | The user spins and slaps the opponent away with their tail.
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R | The user extends their kakuja and grapples to where their camera is facing on the ground, pulling enemies along.
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F | The user enters a stance and runs faster. If they touch a person or NPC, they will jump upwards and slap the person away.
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C | The user splits/merges their kajuka's tail, changing the moveset. |
Stage 5[]
Stage 5 of the Kagune manifests itself as a large pair of centipede-like limbs. The user's face is covered by a mask with one large, singular eyeball in the middle of it. The user also begins to experience hallucinations from the insanity effect and crane their head unsettlingly. Centipede leg-like growths lay on the user's back almost like straps before ending at the top of the shoulders. This stage can also activate the kagune seen in Stage 3 to change fighting styles mid-fight. This stage of the kakuja focuses on mobile melee fighting capable of knocking enemies away or bringing them in closer.
- Passives:
- Insanity: the user will experience camera shaking and hallucinations on their screen
- Kakuja Speed: faster running speed
- Kakuja Agility: Further and faster dashes (50% increased distance along with 25% increased speed on the dash).
- Requirements: 5,000,000 (5M) RC Cells
Moves[]
Keybind | Description | GIF | GIF (Mode 2) |
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Click | The user stabs in front of them with their centipede-like limbs which can be aimed upwards with the camera to attack targets in the air.
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E | The user utilizes their kakuja to leap off the ground and vertically into the air. The height of the leap is determined by the the angle of the user's camera when looking up. The cooldown grows longer the higher off the ground the user leaps.
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R | The user launches their kakuja tendrils a far distance forward to skewer a target. Targets that are hit take damage, are launched into the air a short height, and are pulled closer to the user.
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F | The user slams into the ground with their centipede-like limbs, dealing heavy damage and knocking targets back. If airborne (whether by jumping or by the E special), the user will travel in the direction of their camera and slam into the ground.
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C | The user activates their kagune limbs or deactivates it to change movesets. |
Stage 6[]
Stage 6 of the kagune is different from all other stages. Instead of being a kakuja, it is instead a new form and manifestation of his kagune after his centipede kakujas (PKKen = "Post-Kakuja Ken"). It features six long, thin, and rigid limbs with three on each side of the user. The front and back limbs lift the user off the ground and are used to maneuver, whereas the middle two limbs are poised behind the shoulder for attacks. Occasionally, veins will glow or pulse on the limbs before fading back out, only to pulse into existence again. The appearance is similar to arachnids, despite the fact that the class has eight legs and not six. Using this stage grants the user a further enhanced dash speed and distance buff (50% extra dash distance along with 25% extra speed on the dash).
- Requirements: 7,500,000 (7.5M) RC Cells
Moves[]
Keybind | Description | GIF |
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Click/Q | The user stabs in front of them with their middle set of limbs, alternating between each side. | |
E | The user leaps forward while thrusting with their front limbs, damaging any entity caught in the dash. | |
R | The user leaps forward quickly and slams the right-side limbs down, dealing damage and stunning the enemy for 1 second. | |
F | The user jumps up into the air and travels forward a medium distance before quickly slamming directly below them with all their kagune limbs, creating a shockwave. The player can control where they travel when airborne. They cannot be targeted but are still subject to crowd control abilities. Despite the appearance of the ability the player's hitboxes and collision detection never leave the ground. |