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Noro's Kagune is unique when compared to other kagunes. The bikaku kagune is a very thick, lamprey-like kagune that has a mouth on the end of it that is able of consuming food and stealing health. Along the base stemming from the tailbone Noro has very subtle yet apparent cracks in it's form, preventing any kind of smoothness on its surface.

Trivia

  • Noro is the only kagune that has a leech effect.
  • Noro's kakuja is the first item in-game to have a supportive move that benefits players other than the user.

Stages

Noro's Kagune has two stages with stage 2 being a kakuja.

Stage 1

This stage is the first stage of the kagune. It takes on the form of a single tail-like appendage with a mouth on the end similar to that of a lamprey.

  • Passive:
    • Health regenerates 50% more efficiently for owning the kagune
Moves
Keybind Description GIF
Click The user manipulates their kagune to lunge out from over their shoulder and bite in front of them. Successfully hitting valid entities leeches health and heals the user.
No click
E The user manipulates their kagune to lunge out from over their shoulder and bite in front of them. If a valid entity is struck, the target will be pulled towards the user. Successfully hitting valid entities leeches health and heals the user.
No e
R The user's kagune tunnels into the ground beneath them. The kagune will emerge from the ground and strike one target in range. When used around multiple targets, the move will strike the closest target to the user. The move will not work if the user attempts to perform it while mid-air or if no valid targets are within range.
No r
F The user utilizes their kagune to propel themselves forward and into the air, traveling forward before slamming the kagune into the ground, causing a shockwave. The user is resilient to most forms of damage while performing this move but is still vulnerable to crowd control specials (pulls, stuns, etc).
No f

Stage 2

Stage 2 is Noro's kakuja. It is a large mass of what seems to be flesh with multiple mouths surrounding the main body and four limbs with mouths at the end. It is a mostly stationary kakuja as the user is unable to dash, jump, or block. This kakuja is unique due to it being the only item in-game that can heal a user's allies (set in "Settings").

  • Passive:
    • Movement Disadvantage: While using the 2nd stage, the user is unable to dash, run or jump.
    • Damage Reduction: While using the 2nd stage, damage received is reduced by 56%.
    • Block - Regeneration: Blocking is replaced with the ability to enable enhanced health regeneration. While holding T, the user immobilizes themselves to regenerate health at a rate three times faster than normal. Damage reduction is not active while using the advanced regeneration.
  • Requirements: 15,000,000 RC Cells and Level 1500 or Higher
Keybind Description GIF
Click The user buries their four limbs into the ground. The limbs will emerge from the ground where the user's cursor is located. Hitting a valid entity will leech health from the target and heal the user. Successfully hitting a valid entity will close one of the kakuja's mouths.
Norok1 Click
E The user mobilizes the limbs to lunge outwards and bite in front of them. Hitting a valid entity will leech health from the target and heal the user. Successfully hitting a valid entity will close one of the kakuja's mouths.
Norok1 E
R The user launches their tongue outwards from the main mouth. If a valid entity is struck, the tongue will pull the target toward the user and the mouth will bite the target. Hitting a valid entity will leech health from the target and heal the user. Successfully hitting a valid entity will close one of the kakuja's mouths.
Norok1 R
F The user releases a mass of RC cells which damages nearby enemies and will heal nearby allies the user has allied in Settings. Performing this special opens all closed kakuja mouths. The damage, radius, and amount of health restored increases with the amount of mouths closed.
Norok1 F
C Aiming with the mouse cursor, the user will launch in an arc towards their selected location. Upon landing, the user creates a shockwave affect that damages entities close to it. The damage radius of the shockwave, and cooldown of the special increases with the distance traveled.
Norok1 C
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