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Renji Yomo is a unique Ukaku kagune utilizing lightning with its melee strikes. It appears as a pair of clawed hands sprouting from the top of the back and partially wraps around the user's arm. It has a second stage that is a kakuja non-canon to the Tokyo Ghoul universe which takes the basic look and amplifies it significantly.
Trivia[]
- Renji Yomo is the second kagune in-game to have an original creation despite the actual kagune being canon to the Tokyo Ghoul universe, second to only Nishiki
Stages[]
Renji Yomo has 2 stages.
Stage 1[]
Stage 1 is an aggressive melee stage that uses lightning to empower melee attacks or provide a ranged attack.
- Passive:
- Mobility increase: increased dash speed and dash distance
Moves[]
The following content is considered an original creation.
Stage 2[]
Stage 2 takes the form of a pair of two larger clawed hands sprouting from the user's back with a growth running down the back and featuring two rib-like protrusions on each side. The user also has a kakuja mask.
- Passives
- Insanity: The user's camera shakes intensively with subtle flashing of lights.
- Ominous: Running speed is halved and the user cannot dash
- Kakuja Feeding: Instead of blocking, you can feed your kakuja to remove the cooldown of E at the cost of 10% of your health.
Moves[]
Keybind | Description | Cooldown | GIF |
---|---|---|---|
Click | The user performs swipes with their clawed hand appendages in the direction the user is facing. This move can be used with the E special. | 0.5 seconds | |
E | This move activates a state for 0.5 seconds in which the user is untargetable, moves very fast, and can damage entities with its electricity discharge if the user passes through them. This move can be synergized with the Click move and R special. If the move is combined with a special move, the cooldown is increased while the duration of the state is slightly prolonged. | 1.5 seconds (unextended) | |
R | The user performs a dash with four rapid swipes as they travel forwards in the direction of where their camera is facing. If the user attacks a target, they will stop at their target and perform the swipes. If the target dies before the swipes conclude, the user will continue dashing forward. If used while E special is active, this move will be performed much faster though will suffer from a longer cooldown. 2 successful strikes in one go will remove the cooldown for E. | 3.0 seconds / 4.0 seconds (empowered) | |
F | The user prepares the attack for 0.4 seconds, then teleports to the target they are facing in range, then proceeds to knock the target into the air, slam them down with a lightning strike, and knock the target away. | 3.0 seconds | |
C | The user launches two electrified claw projectiles from their clawed hand appendages. If the projectile hits a target, the target will be stunned for 1.0 second. | 4.0 seconds |