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Takizawa's kagune is an ukaku type from the manga Tokyo Ghoul :re, inheriting Kuzen's kakuhou, which was implanted into him. The kagune is capable of firing shards upon its opponents, which is known to break quinques in the manga. In most stages it is seen sporting a blade that fires shards.
- This is the second set of items to be added to Ro-Ghoul that is exclusive to the ":re" arc. The first being T-Human.
- Despite Takizawa being a one-eyed ghoul like Eto and Kaneki, the user's avatar in Ro-Ghoul will still have two kakugans (red eyes).
- TakiK2's R also Use's your Click attack, Preventing you from attacking with Melee Clicks for a Bit
Takizawa's kagune has three stages: the normal stage, the incomplete kakuja, and the complete kakuja.
This stage is the first stage of Takizawa's kagune. It takes on the form of a large blade that envelops the user's right arm. Its blade is semi-scythe-shaped, curving out and ending supposedly at the user's elbow. The shoulder and top side of the kagune is flared with multiple spikes that pulse a neon glow. Near the section which curves below it and near the shoulder blade is a series of three circular protrusions.
|Click/Q||The user swings their kagune arm at a fast pace. Pressing Q will not give exp.|
|E||The user punctures their enemy with their kagune, stunning them and holding them for a short time before throwing them.|
|R||The user fires 5 shards shotgun-like burst in the direction they're facing.|
|F||The user fires a single huge shard. The shard explodes on contact with players, NPCs, or objects.|
|C||The user leaps up and fires a volley of shards at the ground.|
This stage is an incomplete kakuja of Takizawa's. The kakuja envelops the user's whole body, including a mask that covers the face. Like the previous stage, shards of the user's secondary color protrude from the back and shoulders, with a blade extending out from the user's right arm, the blade itself larger than the user's own body. When using this stage, you receive a 20% speed buff and words now pop up on the screen (previous owner's memory/thoughts).
- Requirements: 5,000,000 (5M) RC Cells and Level 1,000 or Higher
|Click/Q||The user swings their kagune arm. Pressing Q will not give exp. The way of attack changes every click.|
|E||The user dashes and stabs then throws their opponent away. The user can throw an opponent at a planted shard (C) to detonate it and do further damage.|
The user dashes and grabs their target with their right hand, then slam them down and stun them for 1.5 seconds.
|F||The user charge rushes, firing quick shards at nearby targets. If a shard is in close range, the fire rate is doubled.|
|C||The user fires a shard to the ground that lasts 15-16 seconds which can be detonated and deal bonus damage if they throw their enemy to the shard with the E move, this shard also does damage if it hits a player|
Like Eto's second stage, the kakuja covers the user's entire body, increasing their height significantly. Taking on a digitigrade shape, the feet closely resemble that of a predatory bird or dinosaur. On the back is the same plume of feathery spikes seen in the first kakuja state, but are concentrated near the top of the torso instead of the kagune blades, as well as another knight-like mask over the user's face. Similar to its previous stage, the user receives a 20% speed buff.
- Requirements: 10,000,000 (10M) RC Cells and Level 1,000 or Higher
|Click/Q||The user swings their kakuja blades to slash their enemy. Pressing Q will not give exp|
|E||The user dashes in the direction of their opponent and stabs them. The target will then be thrown away a distance.|
|R||The user dashes towards their target and stabs them with their left kakuja blade, then the user will slam them down in front of them, stunning for 1.5 seconds.|
|F||The user charge jumps and fires several shards at nearby targets. The user is immune to most damage during this attack but is still vulnerable to stuns or move cancels.|
|C||The user fires a quick shard towards their opponent in a straight line. The damage of this move scales with the distance between the user and their target; the further the user is away from their target, the more damage the move deals.|