Ro-Ghoul Wiki

This page shows you recent game updates. This page will change most of the time with updates being announced in the Ro-Ghoul Group or Discord server. Dates follow MM/DD/YYYY format.


2021 Updates

Update 11/26/2021

  • Aligned parking lot lights.
  • Slightly changed grass.
  • - Reworked Touka!
    • - Attack: Fire shards where you are facing. Deals 0.5 damage. The shards are 25% faster in crystal mode. The CD gets exhausted, stacking by 0.2s per use if you spam it.
    • Spec 1: Uses normal mode to dash and cut targets ahead of you, dealing 1.2 damage with a 1.5s CD.
    • Spec 2: Uses normal mode to whip around, knocking back and dealing 1.5 damage with a 2s CD.
    • Spec 3: Uses crystal mode to blast shards 4 shards that deal 0.66 damage per shard, with a 2s CD.
    • Bonus Spec: Changes between normal and crystal mode.

Update 11/02/2021

  • Kagune/Quinque damage scaling is now 0.25 per point instead of 0.33 per point, making a total 24.24% reduction in damage. This will hopefully reduce the amount of 1 shot combos that people are not fond of.
  • Lycan update:
    • No more anti-grab passive.
    • Spec. 2: Increased roar size, roar size even larger when empowered by C. It's also now secondary color.
    • Massive visual improvement for the model!
  • Damage Reduction Tweaks:
    • EtoK3 25% > 20%
    • NoroK1 56% > 40%
    • Hina1 Block 75% > 67%
    • LycanK1 25% > 20%
  • - Made stats in arena as level 2000, 200 speed, 100 phys, 2850 kag/quin, and 2850 durability.

Update 10/14/2021

  • - Halloween HUD colors!
  • - New OC Quinque for the Halloween season, Reaper!
    • See more information on page Reaper

Update 10/9/2021

  • - Reworked Nishiki Nishio1!

Update 9/20/2021

  • - Reworked Demon Yamada! Deya1 Kit:
    • - Attack: Quickly slash, dealing 0.67 damage. 0.1s CD.
    • - Spec 1: Blink attack that deals 1.25 damage (0.5 normal damage, 0.75 bleed damage) 1s CD.
    • - Spec 2: Charge dash attack that knocks back a single target hit, dealing 1.5 damage. 3s CD.
    • - Spec 3: An attack that launches a powerful energy slash, dealing 1.8 damage and interrupts the enemy without stunning them. 1s CD.

Update 9/10/2021

  • - New Mask Shop and masks system!
  • - Masks you own are now saved, unfortunately past masks you owned but no longer have are not saved because I did not have a data saving for it.
  • - Most masks can be purchased with Yen AND 'Mask Credits'. Mask Credits are the robux alternative.
  • - You can now try on masks in the mask shop.
  • - Your nickname will now automatically go through roblox's filter when you join the game for safety reasons.
  • - 3 New masks, RIP Eto v2, RIP Eto v3, and Blindfold.

Update 8/30/2021

  • - New kagune, Kakujira! (Jira1/JiraK1) This kagune is 500M Yen and 20M RC. Taking inspiration from Godzilla, this kagune can do powerful breath attacks and the kakuja is a spitting image of Godzilla himself, with the combat capabilities to match.

Update 8/26/2021

  • - New HP/overhead Gui! This new overhead gui means you can now also see their names/hp from much farther away, and also shows where they are.

Update 8/9/2021

  • - New quinque! Higher Mind! Slow Mid-Ranged Burst
  • - Narukami can now be purchased with robux again.

Update 7/29/2021

  • - Added 'storage' to Kakuhou Surgeon and Chigyou.
    • - You can now store weapons you have in slots at the NPCs.
    • - 2 Slots, and one current weapon (technically 3 slots)
    • - Swapping has no cost has a 60 second cool-down
  • - New infinite redo focus gamepass, has a 60 second cool-down.

Update 7/15/2021

  • - Player List + Server Age colors go with CCG/Ghoul colors.
  • - Kajiri F Damage: 0.4 > 0.33
  • - Ginkui E damage change revert: 0.75 damage + 0.5 true damage > 1.25 damage
  • - IXA Buffs/Changes:
    • - Melee E Cooldown: 1.25s > 1s
    • - Melee E Range: 85 > 80
    • - Melee E Hitbox: 17.5 > 25
    • - Melee R Damage: 0.35 true damage per hit, hitting 10 total times over 2 seconds (being easily dodged) > 1 damage per hit, hitting each dash set (hits twice, more reliable damage, but no more true damage)
    • - Melee R Range: 15 studs per dash > 20 studs per dash
    • - Improved hitbox code of Melee R, less empty gaps.
    • - Gimmick F Cooldown: 2s > 1.5s
  • - Scorpion 1/56 Buffs/Changes:
    • - E Range: 50 > 60
    • - E Hitbox size: 15 > 20
    • - R Cooldown: 1.8s > 1.5s
    • - F Cooldown: 3s > 2s
    • - Black stack duration: 5s > 6s
    • - Improved clarity of stacking blades.
  • - PKKen Buffs/Changes:
    • - E Cooldown: 0.75s > 0.5s
    • - R Damage: 1.5 > 1.75
    • - F Cooldown: 3s > 2.5s
  • - EtoK2 Buffs/Changes:
    • - E is now press and hold, with 0.3s per projectile fired (max10 projectiles). Much more responsive/accurate aim.
    • - Damage reduction during E: 67% > 50%
    • - E Projectile Speed: 360 > 400, 540 on obsession > 500 on obsession
    • - E Projectile Lifetime: 0.5 > 0.6

Update 7/6/2021

  • - Added a custom Player List! Shows display name and username as well as faction logo.
  • - Added a Server Lifespan at the top of the screen.
  • - Added 2 new quinx frames, YonebayashiF3 and ShirazuF3 read more at Quinx Machine.
  • - Added 2 new spec stages, Ejector3 and Skyfall3 read more at Mister.

Update 6/24/2021

  • - Reworked Ken Kaneki3! ReKen3 is finally here as many have been wanting for a while, sorry for the wait!
    • -Attack: Interruptible stab attack that stuns for 1s, dealing 1.25 damage. 2s CD.
    • -S1: Press and hold to do a barraging stab attack, dealing 0.2 non-block breaking damage per 0.1 seconds. Interruptible. 1s CD.
    • -S2: Interruptible attack that dashes first then does a dashing attack, pulling targets you hit, dealing 1.5 damage. 2.5s CD.
    • -S3: Interruptible jump, making you untargetable while able to move where you are looking, quickly slamming down a tendril at a time, dealing 0.9 damage per slam (total 2.7 damage). 3s CD.

Update 6/10/2021

  • - UI update that can show cooldowns above the main HUD. It shows Quinx, Specs, and trainer abilities/passives cooldowns.
  • - 4 new trainers! 2 for each side.
    • - (S1) Yamori, gives 'Insane Bite' a mid combat healing tool. (20s CD)
    • - (Tortured) Kaneki, passive regen increase.
    • - (Battle) Juuzou, passive dash speed increase.
    • - (Battle) Amon, gives 'Cunning Justice' anti-grab utility on mode-change. (30s CD)

Update 6/3/2021

  • Owl: Nerf all around, slight power shift from E into R but making R slightly less accessible (E-R combo deals 0.1 less damage but E alone does much less damage.)
    • - Melee E damage: 1.5 > 1.25
    • - Melee R damage: 0.35 per hit (5 hits, total of 1.75) > 0.5 on first hit, 0.25 on 3 hits, then 0.5 on the last hit (5 hits, total of 1.75)
    • - Melee R CD: 3.5 > 4
    • - Ranged Click CD: 1 > 0.75
    • - Ranged E damage: 1.35 > 1.25
    • - Ranged R lifetime: 0.4 > 0.5
    • - Ranged R projectile speed: 500 > 400
    • - Ranged F CD: 3.5 > 4
  • Ginkui: Increases viability against things that have empowered blocks while not fully destroying a non empowered block.
    • - E range: 80 > 100
    • - E damage: 1.25 > 0.75 + 0.5 true damage (1.25 total)
    • - E hitbox width: 20 > 25
    • - E hitbox width visual corrected, now shows hitbox much more accurately
    • - R damage: 1.25 > 1.25 non block-breaking damage
    • - F damage: 0.8 on hit, 1.7 on implosion (2.5 total) > 0.75 non block-breaking damage on hit, 1.5 true damage on implosion (2.25)

Update 5/31/2021

  • Kajiri:
    • - Click CD: 1 > 0.75
    • - E CD: 2 > 2.5
    • - Sliding/boosting (using quinx) off E removed
    • - E Back-dash velocity: 300 > 350
  • LycanK1:
    • - Quadruped speed: 3x > 2.5x
    • - Armor damage reduction: 33% > 25%
    • - Armor only restores on R if it is empowered.
    • - E size increased by 25%.
    • - C CD when empowering an ability: 2 > 3
  • EtoK3:
    • - Removed bonus damage reduction when blocking during full fury.
    • - Regular F size: 88 > 99
    • - Full Fury F size: 132 > 121
    • - Fixed bug where ending of E would not update your speed while you block.
    • - F CD: 2.5 > 3
  • TataraK1:
    • - E CD: 3 > 2 + 0.4s per wave of fire shot out.
    • - F second punch damage: 0.75 > 0.5
  • TakiK2:
    • - Click damage: 1.15 > 1
    • - E damage: 1.35 > 1.25
  • Kaika2:
    • - Click damage: 1 damage + 0.5 true damage > 1.25 damage + 0.25 true damage
    • - Click damage when target is stunned: 0.75 damage + 0.75 true damage
  • 13's Jason:
    • - E no longer shreds blocks.
    • - F damage per slash 0.4 + 0.2 true damage (total 2.4) > 0.3 + 0.2 true damage (total 2)
    • - E CD: 2 > 1.75
    • - R CD: 2 > 1.75
  • KosshiK1:
    • - F damage: 1.6 > 1.5
    • - C CD: 3 > 3.25
  • YamoK1:
    • - R CD: 2.5 > 3
    • - F CD if you don't hit someone: 2.5 > 3
    • - F CD if you hit someone: 3 > 4
    • - Block damage reduction: 75% > 67%

Update 5/17/2021

  • Updated code on TataraK1 once again to reduce lag.

Update 5/9/2021

  • Greatly increased size of the zone.
  • To get the healing from the Zone, you must be out of combat for 10 seconds.
  • If your team currently dominates the zone and your team is not present for the contesting, the points now decay.

Update 5/8/2021

  • New KoTH style feature added! This zone at the top of the parking garage can be claimed by factionless rogues or factions. I intend to add more reward for total domination over the scoreboard soon.
    • 60 points result in a Zone score, kills and deaths are logged in the zone.
    • A point is gained per half a second.
    • When securing(updated to be out of combat), you have bonus health regeneration.
    • When the zone is contested, no points are gained.
    • When the zone is vacant, points decay.
  • - Re-arranged the map and updated the parking garage with multiple access points for the Zone.

Update 05/1/2021

  • - ReEyepatch! New design, intended to be a mid game weapon, but deals a healthy amount of damage enough to be niche in the right hands.

Update 03/25/2021

  • Fixed /e sit and the 'secret' youtuber codes.

Update 03/22/2021

  • - PS owners now have access to these commands:
    • "!PSKick {username}", "!PSBan {username}", "!PSUnban {username}"
    • Bans don't save, so when you restart your server, everything will be reset.

Update 03/13/2021

  • - TataraK1 Changes:
    • E fire projectiles merged into one wider fire part rather than multiple for lag purposes.
    • E fire projectile is faster.
    • E damage while it's blowing out is now 0.6 damage instead of 0.4 damage
    • F damage is now 1.25 on slam, 0.75 on punch instead of 1 on slam and 1 on punch.
    • F is no longer able to be ignored by a blocking target.

Update 03/6/2021

  • - ReTataraK1!
    • Much improved fire effects, robe is now white, armor is a metallic material, and most importantly, new abilities!

Update 02/16/2021

  • Huge update to the Kakuhou Surgeon and Quinque Store!
    • New playstyle labels that hopefully help you with choosing weapons.
    • Responsive buttons.
    • Clean scroll bar and scroll mechanics.
    • Confirmation now added to buying with yen.
  • - Huge update to color randomizing!
  • No longer get a color change directly through a time consuming purchase prompt. You can now buy Color Credits and spend them just as before.
  • - New option for color randomizing called Choice which costs more than Standard color randomizing. Choice allows you to keep your current color or even choose between multiple randomized colors, which helps you avoid getting repeat color combinations.
  • Bug Fix: Moves that bypassed untargettable no longer bypass.
  • Hina price changed from 50M yen to 150M yen.
  • Owl Quinque no longer requires Etos.

Update 02/07/2021

  • - ReHinami Fueguchi Stage 1!
    • - Attack: Basic attacking with kagune.
    • - Special 1: An extremely long ranged spiral attack forward that pushes targets hit to the end.
    • - Special 2: After a 0.2 second delay, block for 0.3 second long anti-grab countering delay, swing outwards knocking targets back. If you are already blocking, the anti-grab block with combine with the 0.2 delay, a total of 0.5 countering. Able to release the key early to end block early.
    • - Special 3: A slam, sending shockwaves on the ground forward, suspending targets in the air for a brief stun.
    • - Block: Toggleable and able to still act while blocking such as dashing and attacking. 75% damage reduction and unbreakable. Blocking has an endurance bar.
  • Hinami price changed from 5M yen to 50M yen.

Update 01/01/2021

  • - New exclusive mask! Colorful 2021, in hopes of a good year! Unlockable for the next 24 hours (Unlocked by playing the game during the 24 hour period)

2020 Updates

Update 12/25/2020

  • - New exclusive mask! Masked Santa Hat, unlockable for the next 24 hours (: (Unlocked by playing the game during the 24 hour period)
  • - Also updated the track section of the map a lil

Update 11/29/2020

  • - ReKajiri! Kit:
    • Click: Fire 3 shards in a wave, able to trigger shock pads. 1s CD
    • Spec. 1: Fire 3 consecutive powerful energy shards that knock enemies back, trigger shock pads, and propel you backwards. 2s CD
    • Spec. 2: Put down a shock pad, dealing damage when hitting an enemy. Able to be placed further if you jump. 1.5s CD
    • Spec. 3: Constantly fire shards while standing in place similar to a turret. This ability is a press and hold. Getting interrupted will stop the firing.
  • - Lycan1 Spec. 3 now properly gets countered by anti-grab.

Update 11/15/2020

  • Lowered weapon requirements to set an easier goal for end-game kits
    • Highest RC req: 10M
    • Highest level req: 1000
  • YamoK1 now has a 1000 level req
  • - PKKen Special 1 buff, range: 75 > 100
  • YamoK1 bug fixes (click being able to interrupt, C boosting too far, F CD properly displayed now)
  • EtoK1 ReCode and buffs (intended to be an end-game weapon)
    • Special 1: projectile lifetime: 0.75 > 0.5, projectile speed: 400 > 800, damage: 0.3 > 0.25, hitbox correction: 20 to 25 (was too small)
    • Special 2: range: 75 > 100, cool-down: 3 > 2.5
    • Special 3: Animation and concept changed. Much faster, goes untargetable while in the air, and is a much larger slam attack now. Damage is now 2, was 2.75 total with shards + slam.

Update 11/14/2020

  • - Reworked YamoK1! This rework is the first to use roblox's mesh deformation/mesh skinning. This form is 10M RC, intended to be an endgame stage. Yen price increased to 100M. Basic ReYamoK1 Kit:
    • E: Smack nearby opponents towards where you are facing.
    • R: After a wind-up, slam down in front of you after a delay, stunning for 1 second.
    • F: Grab opponents in front of you and throw them, dealing bonus damage if they hit a wall.
    • C: After a wind-up, leap slightly up and forwards.
    • Enhanced Block: 75% damage reduction, unbreakable and able to be held forever.
    • Enhanced Dashing: Dash at 1.66 distance. (Same as Tatara2)
  • Kaika2 bonus true damage from 0.67 to 0.5
  • Lycan Q now clicks properly.

Update 10/31/2020 Pumpkin icon.png

  • - Halloween Kagune! Lycan, a werewolf-inspired kagune and kakuja. Costs 200m Yen, with a kakuja form of 10M RC.

Update 9/23/20

  • - Lots of changes that will be very summarized and brief:
  • - Narukami, melee E lower CD when interrupted, interrupted earlier too.
  • - Owl, dispersed range power towards melee.
  • - TakiK1, higher CDs to ensure its weaker than TakiK2.
  • - NoroK1, slightly less damage.
  • - EtoK2, E has less range, same speed, no obsession projectile size increase.

Update 9/19/2020

  • - IXA Playstyle changes! Buffing Melee E, Nerfing Melee R, changing Gimmick E.
    • Editor's Note: For more information, please visit the Official Ro-Ghoul Discord and view channel #announcements
  • - Kaika2 now deals partial true damage.
  • - TakiK2 changes! Reducing stun combo potential by increasing its cooldowns, while reducing sniping (C) cooldown. Encourages better decision making of when to strike while being able to be more effective at high ranges.
  • - New clothing for Human NPCs, female formal clothing WIP.

Update 9/15/2020

  • - Increased Boss rewards.
  • - Changed boss spawn times to be a little longer for higher level bosses but shorter for lower level bosses.
  • - New Boss! Koutarou Amon, a medium level boss. 750+ level requirement.
  • - New boss system, low level, medium level, and high level bosses. There can not be multiple of the same level bosses at once, but there can be all 3 different level bosses all at once.
    • Editor's Note: This was already added in the previous update but seems to have been included in these logs as well
  • - Updated the storage/shipping container location to be much less chaotic. Moving the gas station boss spawn to there instead.
  • - Changed Eto's Level requirement to 1250 from 750.
  • - Eto has less health but does more damage.

Update 9/10/2020

  • - New Boss! Nishiki Nishio, level 250+ requirement. Rewards: 5 Thousand Exp, 50 Thousand Yen, 1 Thousand Reputation, and 50 Thousand RC.

- Small change to clarify the level requirement to attack a boss.

  • - New boss system, there is a Low level boss, a High level boss, and soon there will be a Medium Level Boss. There can not be multiple of one level bosses at once, but there can be 3 levels of bosses all at once.

- New spawn locations for the bosses.

Update 8/6/2020

  • - Reworked 13's Jason!:
    • Price: Increased to 313M yen from 13M yen.
    • Passive: Enhanced dashing. 1.25 Dash Distance and 1.25 Dash Speed. TakiK2 being 1.4 and 1.25.
    • Click: Total 1 damage in bleed over 0.75 seconds. Has a 0.5 second cooldown.
    • Special 1: Stand and spin the axe-scythe above your head, damaging around you 10 times over 0.8 seconds, dealing a total of 3 damage. Has a 2 second cooldown.
    • Special 2: After an interruptible 0.2 second delay, heavily swing upwards causing a forward cluster of slashing, knocking up those hit (in actuality, it knocks them towards a sweet spot specifically chosen to synergize with jump and special 1.) Has a 2 second cooldown.
    • Special 3: After an interruptible 0.3 second delay, prepare for a heavy downward strike. After a 1 second delay, reactivating the ability, OR getting hit by a grabbing ability (ignored), chop down and unleashing 4 slashes that deal 0.4 non-block breaking damage and 0.2 non-block breaking true damage. For 1.6 non-block breaking damage and 0.8 true damage, 2.4 total damage. While in the preparation pose, you gain a 100% damage block. While in the downward chop pose, the 100% turns to a 75%. Has a 2.5 second cooldown.
    • Bonus Special: After an interruptible 0.3 second delay, teleport extremely far, leaving your gimmick tendrils behind. Dealing 0.5 damage, then stunning and pulling enemies to you after a 0.1 second delay. Stunning them for 0.65 seconds total (0.1 for delay, 0.25 for pull, 0.25 for stunned time). This ability has an end-lag of 0.5 seconds (0.1 delay, 0.4 end lag). Leaves a 0.15 second opening. Has a 1.5 second cooldown.

Update 6/16/2020

  • - Ginkui buff, E is now 25% faster at executing.
  • - YamoK1 buff in the time for before I rework it eventually
    • - Dash distance is 66% further than base. (Tatara is 75%)
    • - Reduces damage taken by 25%.
    • - Special block that reduces damage taken by 66% subjectively (as there is a passive 25% block), but 75% objectively (if you ignore the passive 25% block.)
      • Author Remark: Jason Passive now ignores 25%(1/4) of damage, and when using block you will ignore 3/4 of damage(75%), and get 1/4 of damage. In case, block reduces 66% of damage, but if you count with Passive, it's 75%

Update 6/14/2020


  • - More PKKen1 buffs:
    • - Special 1 Hitbox radius increased from 25 to 30.
    • - Special 2 now has a 1 second stun.
    • - Special 3 now has a start-up boost to the speed.
    • - Special 3 animation is now 25% faster, having less of a startup time and quicker at slamming.


  • - Attempted fix at EtoK2 bug
    • Bug was fixed by deleting 4 glowing parts

Update 6/13/2020

  • - PkKen1 Changes(Kaneki Stage 6)
    • - R Cool-down reduced from 3 to 1.5
    • - F Cool-down reduced from 4 to 3
  • - Tatara1 Changes(Tatara Kagune)
    • - E Cool-down reduced from 2 seconds to 1.5
    • - R Cool-down reduced from 2.5 to 2
    • - F Cool-down reduced from 3.5 to 2.5

Update 6/11/2020


  • - New Mask: Headband! This mask displays your group logo on the headband.


  • - ReYamo1! (Yakumo Oomori Kagune)
    • - Attack: A whipping knock-back that knocks back for a long duration.
    • - Toggle-able Special 1 that spins your kagune around you and allows you to run very fast with a Naruto-run. Knocks opponents back.
    • - Special 2: A lunge forward, dealing 0.75 on hit and 0.75 on a 4 second duration bleed. If the target hit is already bleeding however, it does a bonus 0.75 true damage.
    • - Special 3: A piercing lunge that grabs the target, then flings them off of the kagune afterwards.

Update 6/6/2020

  • - Doujima2 buffs! Hopefully making this played more.
  • - Increased ARATALESS Speed by 15%, Arata-on speed is the same.
  • - Increased damage on all moves by a little.
  • - Increased range on R and first 2 F dashes (35 to 45).
  • - Doubled healing on R.
  • - Decreased Kaika2 R cooldown. (from 2.5s to 1.5s)
  • - Nerfed Kuki2 range (from 80 to 65).

Update 6/2/2020

  • - Nerfed the spam click on weapons. (Owl, Ginkui, Kura, & Narukami). They now do around half the damage they did previously.
  • - Buffed Concussor knockback distance.

Update 5/31/2020

  • - Owl ranged mode abilities updated! The ERFs all go further with the same/maybe slightly faster travel speed.

Update 5/15/2020

  • - New Ghoul trainer, Rize Kamishiro, added.

Update 5/7/2020

  • - Improved performance on EtoK2's visuals, no longer will drop FPS extremely.

Update 5/5/2020

  • New Trainer for the CCG side, (Arata) Yukinori Shinohara who allows you to equip and unequip arata much faster. Being a higher tier trainer, he takes much more exhaustion time.

Update 4/28/2020

  • - IXA changes:
    • Reduced server load while simultaneously making the animations of the tendrils less/not choppy.
    • Increased melee R cool-down to 2.5 (from 2)
    • Increased amount of tentacles in E walls to be consistent with a re-scripted hitbox (that is the same size).

Update 4/25/2020

  • - Soft Reworked (Re-Scripted) KenK2 including pretty large buffs!
    • - Clicks now use a smack effect.
    • - E no longer has the little laggy dash but inflicts a bleed. The first hit does 0.5 and the bleed dealing 1. (click being 1)
    • - R knock-back improved with a more consistent hitbox.
    • - F now stuns for 1 second.
  • - All cool-downs are much lower, very low.
    • - Sounds.
    • - Equip/unequip animations are much faster.

Update 4/13/2020

  • Reworked C-Katana. (Developer's note: "do not buy it plz ok i did work hard on it but like its seriously not good in pvp")

Update 4/12/2020

  • NPCs should no longer fall over

Update 4/9/2020

  • - New code - "!Code ANNIVERSARY-2" (Ro-Ghoul reaching its 2nd-anniversary celebration!)

Update 4/7/2020

  • - Soft Reworked NishK1, not a full rework but a game-play rework. This is due to a full rework in the future. The changes include:
    • Touched up the animations for everything.
    • E now stuns for a short duration.
    • R now has a much larger hitbox and a much more expressive animation, with a modern technology knockback.
    • F now has a hitbox that matches the slam size.
    • Added sounds to it.
    • Increased size of the model.
    • Mask now uses Secondary Color.

Update 3/31/2020

  • - Eto boss rewards have been increased and are now sharable! (Those who contributed enough get the rewards)
    • - Increased Exp reward from 10K to 20K
    • - Increased Yen reward from 100K to 1M
    • - Increased RC reward from 50K to 200K
    • - Added a Reputation reward of 10K
    • - Reduced respawn time from 10 Mins to 5 Mins
  • Robux prices of kagunes and quinques were lowered significantly

Update 3/29/2020

  • - Reworked T-Human! Info:
    • New price - 100,000,000 yen
    • E - the user fires a projectile that applies a T-Human mark.
    • R - the user "rolls" and forms a forcefield that temporarily makes them invincible.
    • F - the user fires a large beam after a brief delay that has increased size, range, and damage based on Charges. A marked player will receive double damage.
    • C - the user takes a moment to charge their weapon, adding one charge. Maximum is 4 Charges.
  • - Reduced human spawns.
  • - Minor map changes.
  • - Tweaked SSS Owl's equip/unequip animation slightly.

Update 3/21/2020

  • - Recoded PKKen to perform better while under lag. Tweaks to moves as well:
    • Damage for E has been increased from 1 to 1.25. Attack goes downwards while airborne, and performs more consistently.
    • R goes downwards while airborne and performs more consistently.
    • F is now fully untargettable, but its slam is faster now, thus reducing the user's protection time. Uses "different technology", making the attack more controllable.

Update 3/20/2020

  • - Recoded Touka to make her less buggy and buffed her quite a lot, still weak, however.

Update 3/19/2020

  • - Ginkui bug fixes, also changing its materials to match Noro.

Update 3/17/2020

  • - New Arata feature! Stamina. Equipping Arata will show a stamina bar. Being above half allows you to continue healing, below half will stop your regeneration, and no stamina will drain health.
  • - New Arata added! Shogun Arata. This Arata has an unbreakable block with 20%+ damage and 10% damage reduced.
  • - EtoK3 buff!
    • E no longer a self-slows when full rage.
    • Blocking w full fury is now 100% damage reduced (from 100%), blocking normally is now (66% damage reduced from 50%.)
  • - TakiK2 nerfs!
    • R no longer shreds blocks on slam.
    • F shards only shred blocks for the first shard hit (per person).

Update 3/9/2020

  • New combat option for Ghoul, Kakuhou Specials/Mister's Specials.
  • Press G to activate your Special, purchased in Mister's building located on the fancier side of the train tracks.
  • All Specials cooldowns are 4 seconds.
  • Stages are able to be selected on the bottom right if you have a Special.

Update 2/25/2020

  • Buying a new Quinx no longer resets RC

Update 2/4/2020

  • - Kosshi Nerfs: Reduced speed of Kosshi1 and KosshiK1 Projectiles by 10% and MOST IMPORTANTLY, KosshiK1 E can now be interrupted by stuns.
  • - Douj2 Buffs: Increased lifesteal on F from 3.3% to 5% (Heal 5% Health on hit) and added 3.3% lifesteal to R.
  • - Eto Changes: Increased EtoK3's speed mult to 166% from 150% and reduced EtoK2's speed mult from 225% to 210%

Update 1/1/2020

  • - Happy new year! Celebrate this new year with:
  • New exclusive mask, 2020 Vision Baby! Some fashionable party glasses to kick off 2020, will be unobtainable after January 2nd.
  • New Code, "!Code HNY2020" for a boost at this year's start.

2019 Updates

Update 12/27/2019

  • - TataraK1 Update:
    • - Updated fire particles to be a lower rate with higher visibility. As well as looking better visually.
    • - The fire now goes through fences and such.
    • - The F teleport also goes through fences now.

Update 12/25/2019

  • - Merry Christmas! Open your gift with saying "!Code XMAS19" in chat c:
  • - SSS Owl Updates:
    • - Ranged E is no longer random, it instead uses a pattern.
    • -Ranged R flies faster but slows down, exploding into less but larger shards.
    • - All shards travel smoothly (purely visual)
    • - Melee R now has a slight dash and smaller but longer hitbox. It also goes to the direction you are moving.

Update 12/19/2019

  • - New combat option for CCG, Quinx!
  • - You can buy a Quinx Kakuhou then press G to activate it, healing a little health.
  • - All Quinx cooldowns are 4 seconds (for now)
  • - There will be more (and stronger) Quinx frames or Kakuhous in the future.
  • - You can select the frame you want to use (so long as you meet the requirements) on the bottom left.
  • - Arata Redone! Aratas now have different functions and stats and can no longer be upgraded/have levels.

Update 11/28/2019

  • - Redid eyebrows.
  • - Arata key can be G or 0 now.

Update 11/2/2019

  • - KosshiK1: E Disables when unequipping, F Cone is tighter.
  • - TataraK1: R Speed increased by 35%, and E fire travels faster, F Hitbox width slightly increased, and attempted to de-lag it.
  • - Owl1: Ranged F Damage from 0.3 to 0.33.

Update 10/30/2019

  • - New Halloween Day 'Exclusive Mask' obtained by logging in today (: Check settings to equip it.

Update 10/29/2019

  • - KosshiK1 Released! Kit on twitter @SushiWalrus3D
  • - 3 New Masks for Halloween! Spooky Sheet, Tragic Clown, and Black Cat. Hope you like them (:
  • - Renamed some masks.
  • - Reduced price on some masks to 150 instead of 250.
  • - Halloween theme!

Update 10/23/2019

- Slightly buffed Scorpion 1/56 to have its projectiles travel to max distance in 0.5 seconds instead of 0.66

Update 10/13/2019

  • - EtoK3 Released! Kit on twitter @SushiWalrus3D

Update 10/11/2019

  • - Dash Changes:
(% Base Dash Distance / % Base Dash Speed)
PKKen1: (150/125) Prev: (140/125) Small Buff
TataraK1: (175/100) Prev: (166/100) Small Buff
TakiK1: (125/115) Prev: (140/125) Big Nerf
TakiK2: (140/125) Prev: (150/133) Mid Nerf
EtoK1: (130/120) Prev: (100/100) Big Buff
  • - Noro Changes:
- Having Noro Kagune passively has 50% more health regen.
- Increased all of NoroK1's 'lifesteal' by 150%.
- T now makes regen 3 times as fast instead of twice as much and blocks no damage.
- Click CD from 2.5 to 1.5
  • - Re-did Taki1 E.

Update 9/29/2019

  • -Kaika2! Requirement of 10 million RC, and level 1.5k
  • -Attempted to reduce lag on Tatara2

Update 9/25/2019

  • - Reworked Ken Kaneki's stage 1 and 2!

Update 9/11/2019

  • - TakiK2 Changes:

- Removed downtime from R, no longer have a half second wait until you can act. - E now is able to be used after R without teleporting the target back at the R location. - E and R have a 0.5 second shorter cooldown. However, if they hit a target, then it has a 0.5 second longer cooldown. (From 3 seconds to 2.5, or 3.5 if a target was hit.) - C cooldown from 3>2.5 seconds. - Re-scripted Corpse collection to be cleaner and less messy (internally, no external changes).

Update 9/8/2019

  • - Reworked Doujima! In-depth kit on twitter @SushiWalrus3D
  • - Safezones are now disabled for you if you have recently been in combat! Shown by them becoming red.
  • - Slight nerfs to EtoK2, C and F cooldown increased by 0.5 seconds and E projectile lifetime decreased from 0.75 to 0.6.

Update 8/27/2019

  • - Eto Yoshimura boss now uses ReEtoK2

Update 8/21/2019

  • - Reworked Eto Yoshimura's Second Kakuja form (EtoK2)! In-depth kit on twitter @SushiWalrus3D
    • - Increased terminal velocity
    • - Increased Gravity
    • - Increased jump height of everyone

Update 8/11/2019

  • - 3 times Exp expiring.
  • - More IXA Balance Changes:
  • - Gimmick E Cooldown starts after the tentacles go down, being a 1 second cooldown.
  • - Gimmick E stun time from 2 seconds to 1.5.
  • - Gimmick F dmg on retraction reduced from 1.5 damage to 1.

Update 8/04/2019

  • - 300 Million visits celebratory update!
  • - 3 times Exp! Will last a week. Expires August 10th.
  • - New code "!Code 300MV" for 300K RC and 300K Yen. Code expires when we reach our next landmark c:

Update 8/03/2019

  • - Remade the Parking Garage as well as parking lines in parking lots.
  • - Made Narukami melee E and F able to be interrupted when stunned. E will cancel if you are stunned during your dashes, and F will not successfully hit someone if you are stunned while using it.

Update 7/18/2019

  • - Reworked Narukami Quinque! It is yen exclusive and has no requirements (: Will post the in depth kit description on twitter @SushiWalrus3D

Update 7/02/2019

  • - To get a dueling arena point has new restrictions:
  • - Both you and the target must be at least level 250.
  • - You and the target must not be in the same group/faction.
  • - Both you and the target must have an account age over 30 days.

Update 6/28/2019

  • BIG change. Reduced kagune/quinque damage scaling from half of the stat to a third of the stat. Meaning it went from 1/2 to 1/3, which is less damage. This change was made as to make fights less of a "if I get stunned, I'm dead." and more of a "ow I just got hit, gotta be careful of that!" Arena is the same though.
  • Reduced health regen things as to equalize out the reduced damage scaling.

Update 6/18/2019

  • - Reworked Eto Yoshimura's first two stages! See the kits @SushiWalrus3D on twitter
  • - IXA Gimmick E Changes:
  • - Reduced number of spike clusters spawned from 7 to 6
  • - Extended spacing between spike clusters to counterbalance the spike cluster reduction.
  • - IXA C Mode now has a requirement of level 1500 and 7.5M RC as to establish its role as a late game weapon.
  • - Attempts to normalize the forced lighting changes.

Update 6/16/2019

  • - IXA Tentacles are less visually intensive which should help with lag.

Update 6/12/2019

  • - IXA Gimmick R Changes:
  • - N No longer targets infinite amount of people
  • - Goes to nearest target within range.

Update 6/04/2019

  • - IXA Balance Changes:
  • - N Increased cooldown of Gimmick E from 3 seconds to 4.
  • - N Made Gimmick E roll forward instead of all coming up at once.
  • - B/N? Gimmick E hitbox is more accurate to the model. (Hitbox stays up longer.)
  • - B Gimmick E Stun lasts from 1.5 seconds to 2.
  • - N Removed stun from Gimmick F.
  • - B Reduced cooldown of Gimmick F from 2.5 seconds to 2.
  • - N Reduced damage scale on Gimmick F from 1.66 to 1.5

Update 5/30/2019

  • - Reworked IXA Quinque! Hopefully this makes it viable now (: Will post the in depth kit description on twitter @SushiWalrus3D

Update 5/14/19

  • - Skip Trainer Cooldown Dev product!
  • - Halved Trainer Cooldown Gamepass! (Not required for WhitenHair)
  • - TakiK2 Glitched Throw fix
  • - Reduced damage per shard of TakiK2 to 0.33 from 0.36, total damage from 1.8 to 1.65 (7% less damage.)

Update 5/13/19

  • - New Flower Mask

Update 5/10/2019

  • - Removed Lighting changes that were added earlier.
  • - Changed Eto Spawn time to 10 minutes.

Update 5/5/19

  • - NoroK1 Balance Changes:
    • N Reduced Passive damage reduction from 66% to 56%
    • N Reduced F Allies heal from 6.5% to 5%
    • B Increased C speed by 25%
    • B Increased Focus Regen's Passive damage reduction from 20% to 25%
    • B Reduced minimum distance to cast C from 25 to 15
  • - TakiK2 Balance Changes:
    • N Increased both E and R's Cooldowns to sync up at 3.5 seconds (E used to be 2.5, and R used to be 3)
    • N Reduced speed of F animation by 15%.
    • N Increased F Cooldown from 3.5 seconds to 4 seconds.
    • B Increased speed of click animation by 25%

Update 4/26/2019

  • - NoroK1! New stage for Noro kagune. This kagune is meant to be played defensively with lots of healing capabilities as well. Please look at my twitter c:

Update 4/12/2019

  • - Finally removed christmas update LOL very late sorry.
  • - Fixed how forms animations weren't touching the ground and floating.

Update 4/10/2019

  • New CCG trainer! (S1) Juuzou Suzuya. 2 levels and 5 progress per session.

Update 4/7/2019

  • - Fixed bug with /e sit and changed the code to be more intuitive and consistent.
  • - Fixed bug with elevators and changed the buttons to be 3D instead of 2D.

Update 4/5/2019

  • - Fixed bug where you were not able to consume/interact with player corpses.

Update 4/3/2019

  • - 2 new codes, "!Code 200MV" for 200 million visits and "!Code 300KGM" for 300k Group Members. Thank you and enjoy c:

Update 3/28/19

  • New Ghoul trainer! (S1) Kuzen Yoshimura, if you have him slotted, you have reduced insanity effects in kakuja forms. (Less camera shake, less intense color flash, and longer delay for when words appear on screen.)
  • Some bug fixes that I'd hope to reduce lag, the bug fixes were related to player death and NPCs.

Update 3/18/2019

  • - Scorpion 1/56 Quinque!

- E, low cooldown, short distance teleport dash that damages everything you dash through. - R, throws 4 knives in a row, if a knife hit it applies a stack. If you hit a 4th knife with 3 stacks shown, the 4th knife hit will deal bonus damage. - F, throw 2 knives, stunning your target and knocking them back slightly.

  • - 3 new masks, OwO, UwU, and Simple Eyepatch.

Update 3/16/2019

  • - When using a transforming Kakuja state, it no longer hides your player name, but instead shows your mask name.

Update 3/9/2019

  • - (S1) Shuu Tsukiyama ghoul trainer released, 10 minute cooldown, 10% per training, and gives 5 levels. Putting him on your roster increases exp received for corpse collection by 25 (gets affected by 2x EXP.)

Update 3/4/2019

  • - (S1) Hideyoshi Nagachika CCG Trainer released, 10 minute cooldown, 10% per training, and gives 5 levels. Putting him on your roster increases exp received for corpse collection by 25 (gets affected by 2x EXP.)

Update 2/27/2019

  • - TakiK2 Seidou Takizawa stage! The completed and more powerful version of TakiK1

Update 2/16/2019

  • - Say "!Code 150MV" in the chat in game for rewards c: Thank you all for 150M visits!
  • - (Battle) Yukinori Shinohara CCG Trainer released, 10 minute cooldown and 5% progress per training completion. Putting him on your roster increases your quinque case's opening and closing speed by 25%.

Update 2/14/2019

  • - Reworked Kura quinque, raising it's price to 75M yen
  • ~ Click, Basic Swings / Quick Slashing
  • ~ E, Heavy Cleave, if hitting a stunned target, the cooldown is halved and it deals slight bonus damage / Dash Cut
  • ~ R, Charge, stunning on hit / Spin Slash
  • ~ F, Cleave+Dunk, if you hit someone with the spin cleave, you jump into a downwards slash / Cross Slash, if you hit a target then the E cooldown gets reset.
  • - TakiK1 can no longer punch.
  • -New Ghoul Trainer! (S1) Nishiki Nishio. Needs Touka and Renji Yomo Complete. Granting 4 levels and 5% progress per training and a correct button mashing game like Renji Yomo. Having him on your roster will give a 25% punch speed increase. Also introduces training your punches to the trainers 'story'

Update 2/9/2019

  • - New Ghoul Trainer! (S1) Touka Kirishima. Granting 5 levels and 6.25% progress per training and the circle clicking minigame. Having her on your roster gives 50 extra kagune. She also introduces the "Training Kagune" to the trainers 'story'

Update 2/7/19

  • - New CCG Trainer! (Suit) Yukinori Shinohara. Granting 5 levels and 6.25% progress per training and a new minigame. Having him on your roster gives 50 extra durability c:
  • - Moved location of Ghoul Trainer to be easier + safer to access

Update 2/4/19

  • - New Kagune Stage! TakiK1. Next stage for Takizawa.
    • Click = Basic slash.
    • E = Instant dash stab and throw. Throws to a nearby "Shard," dealing bonus damage and detonating the shard.
    • R = Grab target with left hand and slam them down stunning for 1.5 seconds.
    • F = Charge rush, firing quick shards at nearby targets. If a "Shard" is in range, the fire rate is doubled.
    • C = Fires a "Shard" to the ground

Update 02/02/2019

  • Changed Ken Kaneki's kagune to be more accurate and not glow extremely.

Update 01/29/19

  • Ken Kaneki trainer added that increases speed stat. The location is the construction site.
  • Kureo Mado trainer added that increases quinque stat. The location is CCG building.

Update 01/26/19

  • Farming NPCs can now be hit by abilities in the safezone (you can push them out but they won't take damage.
  • Shop GUIs are less buggy. (No more having to run out of the shop to click it again or having multiple of the same GUI.
  • Sprint no longer resets on spawn/death.
  • Huge buffs to EtoK3 (hopefully making it used more often) E shards are less randomly spread, and are anti-lag, with a very slight increase in damage, E CD decreased, and the shards are larger with a more consistent hitbox.
  • R Dashes farther, went from 30% increase per dash. F CD increased.

Update 01/04/19

  • - Changed method of proc timer on the fire for TataraK1, will now function the same way in lag as it does when not in lag.

Update 01/02/19

  • - Christmas update can be toggled in the settings.
  • - Slight TataraK1 dash distance nerf (from 1.75x to 1.66x)
  • - TataraK1 R now properly deals slam damage.

2018 Updates

Update 12/24/18

  • - Merry Christmas! Be festive with the gift boxes replacing the quinque cases, and santa hats on EtoK3 and TataraK1! Also added a snowfall effect (: Enjoy!
  • - My gift to you, "!Code XMAS18" and made eto's spawn timer 2x faster c:

Update 12/23/2018

  • - New Tatara kagune + kakuja.
  • - You can grow your stat multiplier in one time by type number as you want.

Update 11/17/2018

  • - New quinque! Ginkui! This quinque is made from Noro's Kakuja stage, and utilizes gimmicks a lot.

Update 11/9/2018

  • - You can no longer target people that are in a safezone. The change is:

Before - Can pull/push people out of safezones. After - Cannot pull/push people out of safezones.

Update 11/07/2018

  • - New scoreboard placed in the Dueling Arena/Yamori Tower! This scoreboard tracks and lists the top 100 players' scores. Then combines the scores of people who have the official factions selected, then lists them on the right. The scores are counts of people you kill in the Dueling Arena, however, you can only get a point from a person once.

Update 11/01/2018

  • - Now that halloween is over, HERES THE A NEW HALLOWEEN MASK!

Update 10/31/2018

  • - IXA and Narukami Buff, and made IXA work well with shift-lock.
  • - Seidou Takizawa + Noro Buff, and made it work properly under lag.

Update 10/30/2018

  • - Settings menu!
  • - Now you can choose your faction. Choosing a faction will have importance later on, but for now it only changes the image.
  • - Hair changes such as blacken or whiten save and apply automatically. YAY! No more spamming "!BlackenHair" or "!WhitenHair"
  • - Hair changes apply to corpse.
  • - Changed gamepass system to hopefully reduce lag.
  • - Changed !GroupMask to be enabled through the settings menu, which it now get used when you press M.

Update 10/25/2018

  • - NEW KAGUNE! Kosshi kagune, translating to bone, this is an OC Ukaku kagune, inspired by skeletons!
  • - NEW QUINQUE! Kaika quinque, translating to blooming, this is an OC Rinkaku quinque, inspired by pumpkins!
  • - Visual changes to EtoK3, the cloak is no longer default maroon and the back spikes have the glow on them.
  • - Orange theme for the HUD!

Update 10/14/18

  • - Fixed PKKen bug.

Developer's Note: "Fixed a PKKen1 'bug' where the animations were way amplified."

Update 10/2/18

  • - 3 new masks, Unchained, Iron Dragon, and One Eyed King.

Update 10/1/18

  • - White Rabbit mask reworked, CCG Group Mask, The Owls group mask.

Update 9/29/2018

  • - THE LONG AWAITED NEW MAP HAS ARRIVED!!!!!! and if it's too laggy at the moment, please bear with me for just a little longer, ill be making a settings option to disable some of the unneeded details. thank you all for sticking around! HOPE YOU ENJOY!!!

Update 9/4/2018

  • - Saying "/e sit" in game while nearby a chair will sit you down on the chair. This feature is still in a testing stage, so if there are any issues please let me know c:

Update 8/15/2018

  • - NEW KAGUNE STAGE! Ken Kaneki's Kagune, Post (After) Kakuja. This new stage is unique to all other stages, try it out. Scoring in at 7.5M RC!

Update 8/10/2018

  • - NEW QUINQUE! Triple S rated Owl! This quinque is the highest rated quinque, shown in the manga.

Update 8/2/2018

  • - Made the running animation when walking also be less intense to be more like walking rather than running in slow mo c: (while this update was announced August 4th, the update was made 2 days ago)

Update 7/30/2018

  • - T-Human, Kajiri, YamoK1, and Narukami bug fixes!
  • - Seidou Takizawa, Special3 (F move) redone to minimize lag and show hit indication better. (this update was released at a later time on the same day)

Update 07/20/2018

  • 2 new codes that I made in anticipation for the new map, here they are :
  • - !Code NewMapComingSoon
  • - !BlackenHair

Update 07/15/2018

  • New Quinque! Kajiri! This is the quinque owned by the creepy dude without lips (Chuu Hachikawa), he used this quinque to fight Black Dober.

Update 07/10/2018

  • New Kagune stage! Nishiki Nishio incomplete kakuja!

Update 07/07/2018

  • New Kagune! ish? I revamped/remade Shuu Tsukiyama's kagune! It's a little more on par with the current stage 1 kagunes (: There'll be more to come!

Update 07/04/2018

  • New Quinque! Kura, this quinque can go from a huge broadsword, to 2 fast swords c:
  • A bunch of bug fixes and changes, mostly minuscule so not worth to note.

Update 06/29/2018

  • Added a bunch of eye candy basically.
  • Changed code behind the dueling arena, no longer able to be glitched unless you do some crazy things. Please don't LOL

Update 06/27/2018

  • NEW KAGUNE! Seidou Takizawa! (He's an ugly character btw.)
  • NEW QUINQUE! Rotten Follow! This thing's a chainsaw. yeah. (bring a hard hat)
  • Fixed particles not appearing on hoovering (Ghoul collection.)
  • WITH THESE 2 NEW WEAPONS! I grant you all a code! Say "!Code Gross+Cheese" in game for 100K RC!
  • Memory leak issue possibly fixed? (Build-up of lag gone???)

Update 06/22/2018

  • Say "!Code HooverGhouls" in the in-game chat for 250K RC! This code was brought to you by the next update listed.
  • Removed/changed ghoul collecting animation due to roblox moderation.

Update 06/21/2018

  • NEW KAGUNE! Yakumo Oomori also known as Yamori or Jason's kagune. This kagune has a second stage of an incomplete kakuja.
  • NEW QUINQUE! T-Human, T-Pose on them. Assert your dominance, really just obliterate them with lasers.

Update 06/16/2018

  • NEW KAGUNE! NORO'S BIKAKU KAGUNE! This kagune restores some of your health when you use your attacks.
  • NEW ARATA ADVANCEMENT! Proto-Arata II, which is featured in the manga!

Update 06/12/2018

  • New masks! Shousei's, Liberty mask (in the purge movie), and Bear Face mask, which is from the catalog.

Update 06/10/2018

  • Made a bunch of blocking animations!
  • NEW KAGUNE STAGE! Hinami Fueguchi now has a stage 2!
  • NEW QUINQUE STAGE! Doujima now has a stage 2!

Update 06/07/2018

  • Thank you for 100K members! Say "!Code 100K!" in the in-game chat to get 100K RC! Thank you!!!
  • Fixed Monster Eto's dashes.
  • Increased the Eto Boss' EXP on hit gain.
  • Added a slight knockback when you block an ability.
  • Updated tasks to apply to the new npcs.

Update 06/06/2018

  • Ally system! Found in the HUD, [A L L I E S] button.
  • Revamped blocking! It now becomes less effective the more hits you take, and there is now indication on how much durability your block has.
  • NEW NPCS!! Mid and High rank Aogiri members, and Rank 1 and First Class investigators.
  • NEW ETO BOSS! Spawns every 20 minutes!
  • Fixed extreme delays with the !GroupMask.
  • Fixed CCG GUI being red.
  • Changed Touka's stage 1 to have a tiny wing on the right side.
  • Spread NPC spawns out more and added more NPC Spawns.

Update 06/02/2018

  • NEW INCOMPLETE KAKUJA STAGE! Ken Kaneki's Dual Centipede Kagune, KenK2!
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