Hello everybody, and welcome to this new strategy blog post! Today, I will talk about Kajiri, the underrated quinque that is in fact a very strong one. Before starting, I want to tell you something: The creator of Ro-Ghoul, SushiWalrus, discovered and acknowledged this wikia! More informations on the discussions page, to go there, click here (That news motivaved me to make this strategy blog post)!
Alright, back to what I said, let's start now!
Playing with Kajiri
- Click: This move has a low cooldown, but its range is short. You can spam it when your opponent is stunned.
- E: This long-range move damages in a straight line, but it is not easy for your opponent to dodge it. It is better to use it as a distraction to give yourself an opportunity to use the R or F move to your opponent or as a surprise attack in a long range, like a sniper.
- R: This move is exactly like the E move, but instead of damaging in a straight line, the shards damage like a shotgun, making the range shorter. It can be used as a distraction to give yourself an opportunity to use the F move or to attack your opponent after distracting him/her with the E move.
- F: This move is very strong, mostly if you master it correctly, but it doesn't damage directly. To use this move, you must learn to predict the movements of your opponents, and use it to where your opponent is about to land. If you have a hard time doing this, you can distract your opponent to a specific zone using the E or R move.
Playing against Kajiri
- Click: This move has a low cooldown, but its range is short. Keep a distance between you and your opponent and use long range moves or combos.
- E: Despite its look, dodging this move is not as easy as it seems. It is not recommended to dash side-ways to dodge it, it's better to keep dashing to one and only direction: right or left. If your opponent manages to predict your movement, uses this move to where you are about to go and you and are going to get hit, you can dodge to the other side if you have good reflex. Either ways, it is recommended at least to block.
- R: This move is exactly like the E move, but it is shot like a shotgun, making the range shorter. Like the E move, you mustn't keep dashing side-ways, and you must keep dashing to one direction: right or left, but also, you must dash backwards, as you can't dodge this move easily. If your opponent manages to predict your movement, uses this move to where you are about to go and you and are going to get hit, you can dodge to the other side if you have good reflex. Either ways, it is recommended at least to block.
- F: This move is very strong, but it doesn't damage directly. If you are going to get hit by this move, you must dash to the side or backwards ASAP. If you have nowhere to go, you can at least block.
Kajiri is overall a long range quinque, and it is very weak against close range kagunes/quinques. If you use this quinque, it is recommended to always keep a distance between you and your opponent, and try your best to not get close.
It is not really recommended to counter this quinque with a long range kagune/quinque. and it is better to counter it in a close range. But whatever the range, you must have good reflexes, at least good enough to block. Some long range kagunes/quinques will have an easier difficulty defeating Kajiri, such as Takizawa, Kosshi, Narukami, Kaika and/or SSS Owl